import SwiftUI import UniformTypeIdentifiers @MainActor final class DJAutomix: ObservableObject { struct Entry: Codable, Identifiable, Equatable { var id = UUID() var song: Int64 var title: String var artist: String } private struct Saved: Codable { var entries: [Entry];var seconds: Double;var matchTempo: Bool } private struct Prepared { var entry: Entry;var deck: String } private struct Fade { var from: String;var to: String;var start: Double;var duration: Double } @Published private(set) var entries = [Entry]() @Published private(set) var enabled = false @Published private(set) var activeDeck: String? @Published private(set) var progress: Double? @Published private(set) var message = "Add tracks from the DJ library" @Published var seconds: Double = 8 { didSet { save() } } @Published var matchTempo = false { didSet { save() } } private weak var system: DJSystem? private let file: URL private var prepared: Prepared? private var fade: Fade? private var task: Task? private var expectedFader: Double = 0 init(system: DJSystem) { self.system = system;file = system.root.appendingPathComponent("DJQueue.json") if let data = try? Data(contentsOf:file),let saved = try? JSONDecoder().decode(Saved.self,from:data) { entries = Array(saved.entries.prefix(10000));seconds = saved.seconds.isFinite ? min(30,max(0,saved.seconds)) : 8;matchTempo = saved.matchTempo } } deinit { task?.cancel() } private func save() { do { try JSONEncoder().encode(Saved(entries:entries,seconds:seconds,matchTempo:matchTempo)).write(to:file,options:.atomic) } catch { message = "Queue could not be saved: \(error.localizedDescription)" } } func enqueue(_ songs: [Song]) { entries += songs.prefix(max(0,10000-entries.count)).map { Entry(song:$0.id,title:$0.title,artist:$0.artist) };save() } func remove(_ id: UUID) { entries.removeAll{$0.id == id};save() } func clear() { entries = [];save() } func removeSongs(_ ids: Set) { entries.removeAll{ids.contains($0.song)};save() } func shuffle() { entries.shuffle();save() } func move(_ id: UUID,by offset: Int) { guard let index = entries.firstIndex(where:{$0.id == id}) else { return } let target = min(entries.count-1,max(0,index+offset));guard target != index else { return } let entry = entries.remove(at:index);entries.insert(entry,at:target);save() } func stop(_ reason: String = "Automix off · playback remains under manual control") { enabled = false;task?.cancel();task = nil;fade = nil;prepared = nil;progress = nil;activeDeck = nil;message = reason } func manualTakeover() { if enabled { stop("Automix off · manual control") } } func start(runTimer: Bool = true) { guard let system,!enabled else { return } guard !system.importing else { message = "Wait for the current DJ import to finish";return } guard system.routing.mode == "Internal" else { message = "Automix requires Internal mixer mode";return } let playing = [system.a,system.b].filter{$0.player.playing} guard playing.count <= 1 else { message = "Pause one deck before starting Automix";return } system.disableSync() if let deck = playing.first { activeDeck = deck.letter } else { guard !entries.isEmpty else { message = "Add tracks to the DJ queue first";return } activeDeck = "A";setFader(0) guard let next = prepare(on:"A") else { activeDeck = nil;return } entries.removeAll{$0.id == next.entry.id};save();system.a.player.toggle() } guard let activeDeck else { return } setFader(activeDeck == "A" ? 0 : 1);enabled = true;message = "Automix on · deck \(activeDeck)" _ = prepare(on:activeDeck == "A" ? "B" : "A") if runTimer { task = Task { [weak self] in while !Task.isCancelled { do { try await Task.sleep(nanoseconds:50_000_000) } catch { return } self?.tick() } } } } private func setFader(_ value: Double) { expectedFader = value;system?.crossfader = value } private func prepare(on letter: String) -> Prepared? { guard let system,!system.channel(letter).player.playing else { return nil } while let entry = entries.first { guard let song = system.songs.first(where:{$0.id == entry.song}) else { entries.removeFirst();save();message = "Skipped unavailable track: \(entry.title)";continue } system.load(song,into:letter,automated:true) guard system.channel(letter).player.currentSongID == song.id else { entries.removeFirst();save();message = "Skipped unreadable track: \(entry.title)";continue } let next = Prepared(entry:entry,deck:letter);prepared = next;return next } prepared = nil;return nil } func mixNow(now: Double = ProcessInfo.processInfo.systemUptime) { guard enabled,fade == nil,let system,let activeDeck else { return } if prepared?.entry.id != entries.first?.id { prepared = nil } if prepared == nil { _ = prepare(on:activeDeck == "A" ? "B" : "A") } guard let next = prepared else { message = "No next track queued";return } let outgoing = system.channel(activeDeck),incoming = system.channel(next.deck) guard incoming.player.currentSongID == next.entry.song,!incoming.player.playing else { stop("Automix off · deck changed manually");return } if matchTempo,outgoing.bpmConfirmed,incoming.bpmConfirmed { let rate = outgoing.bpm*outgoing.player.tempo/incoming.bpm,range = system.settings.tempoRange/100 if rate.isFinite,(1-range...1+range).contains(rate) { incoming.player.tempo = rate } } let remaining = max(0,(outgoing.player.duration-outgoing.player.time)/max(0.5,outgoing.player.tempo)) let duration = min(max(0,seconds),remaining,incoming.player.duration/max(0.5,incoming.player.tempo)/2) entries.removeAll{$0.id == next.entry.id};save();prepared = nil incoming.player.toggle() fade = Fade(from:activeDeck,to:next.deck,start:now,duration:duration);progress = 0 message = "Mixing \(activeDeck) → \(next.deck)" if duration == 0 { finishFade() } } func tick(now: Double = ProcessInfo.processInfo.systemUptime) { guard enabled,let system,let activeDeck else { return } guard system.routing.mode == "Internal" else { stop("Automix off · external routing selected");return } guard abs(system.crossfader-expectedFader) < 0.03 else { stop("Automix off · crossfader moved manually");return } if let fade { guard system.channel(fade.to).player.playing else { stop("Automix off · incoming deck paused");return } let amount = min(1,max(0,(now-fade.start)/max(0.001,fade.duration))) progress = amount;setFader(fade.from == "A" ? amount : 1-amount) if amount >= 1 { finishFade() };return } let player = system.channel(activeDeck).player if player.loopEnabled { message = "Loop active · exit the loop to continue Automix";return } if !player.playing { if player.time >= player.duration-0.05 { if entries.isEmpty { stop("Queue finished");return } mixNow(now:now) } else { stop("Automix off · active deck paused") } return } if prepared?.entry.id != entries.first?.id { prepared = nil } let idle = activeDeck == "A" ? "B" : "A" if prepared == nil { _ = prepare(on:idle) } if let prepared,system.channel(prepared.deck).player.playing { stop("Automix off · second deck started manually");return } let remaining = max(0,(player.duration-player.time)/max(0.5,player.tempo)) message = entries.isEmpty ? "Last track · queue finishes at the end" : "Next transition in \(Int(max(0,remaining-max(0,seconds)))) s" if !entries.isEmpty,remaining <= max(0.05,seconds) { mixNow(now:now) } } private func finishFade() { guard let fade,let system else { return } setFader(fade.to == "A" ? 0 : 1);system.channel(fade.from).player.stopDeck() activeDeck = fade.to;self.fade = nil;progress = nil message = "Automix on · deck \(fade.to)" _ = prepare(on:fade.from) } } struct DJQueuePane: View { @ObservedObject var system: DJSystem @ObservedObject var automix: DJAutomix var body: some View { VStack(alignment:.leading,spacing:8) { HStack { Label("DJ Queue",systemImage:"text.line.first.and.arrowtriangle.forward").font(.headline);Spacer();Text("\(automix.entries.count)").foregroundStyle(.secondary) } HStack { Button(automix.enabled ? "Stop Automix" : "Start Automix") { if automix.enabled { automix.stop() } else { automix.start() } }.tint(automix.enabled ? .green : .accentColor).help("Start or stop automatic transitions through the queued tracks") Button("Mix Now") { automix.mixNow() }.disabled(!automix.enabled || automix.entries.isEmpty || automix.progress != nil).help("Transition immediately to the next queued track using the selected fade duration") }.controlSize(.small) HStack { Text("Fade");Slider(value:$automix.seconds,in:0...30,step:1).help("Duration in seconds for each automatic crossfade");Text("\(Int(automix.seconds)) s").monospacedDigit().frame(width:34) }.font(.caption) Toggle("Match BPM when available",isOn:$automix.matchTempo).font(.caption).help("Match confirmed track tempos before the automatic transition") if let progress = automix.progress { ProgressView(value:progress) } List { ForEach(automix.entries) { entry in HStack(spacing:5) { VStack(alignment:.leading,spacing:2) { Text(entry.title).lineLimit(1);Text(entry.artist).font(.caption2).foregroundStyle(.secondary).lineLimit(1) } Spacer(minLength:0) Button { automix.move(entry.id,by:-1) } label: { Image(systemName:"chevron.up") }.accessibilityLabel("Move earlier").help("Move this queued track one place earlier") Button { automix.move(entry.id,by:1) } label: { Image(systemName:"chevron.down") }.accessibilityLabel("Move later").help("Move this queued track one place later") Button { automix.remove(entry.id) } label: { Image(systemName:"xmark") }.accessibilityLabel("Remove from queue").help("Remove this track from the queue without deleting it from the library") }.font(.caption).buttonStyle(.borderless) } if automix.entries.isEmpty { Text("Add songs with + or drag them here from the DJ library.").font(.caption).foregroundStyle(.secondary) } }.listStyle(.inset).scrollContentBackground(.hidden) .onDrop(of:["public.text"],isTargeted:nil) { providers in guard let provider = providers.first else { return false } Task { @MainActor in do { let reference = try await SongDragReference.load(provider) guard reference.library == system.dragSession,let song = system.songs.first(where:{$0.id == reference.song}) else { return } automix.enqueue([song]) } catch { system.error = error.localizedDescription } } return true } HStack { Button("Shuffle") { automix.shuffle() }.help("Randomise the order of the remaining queued tracks");Button("Clear") { automix.clear() }.help("Remove all queued entries; library tracks are kept");Spacer() }.controlSize(.mini).disabled(automix.entries.isEmpty) Text(automix.message).font(.caption2).foregroundStyle(.secondary).lineLimit(2) }.padding(12).background(Color.white.opacity(0.035),in:RoundedRectangle(cornerRadius:6)) } }