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KMix_Pro/KJamsClone/MIDIMappings/AlphaTheta CDJ-3000X.xml
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2026-11-05 16:26:24 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>USBID</key>
<array>
<integer>728957006</integer>
<integer>728957007</integer>
<integer>728957008</integer>
<integer>728957009</integer>
</array>
<key>endpointName</key>
<string>CDJ-3000X</string>
<key>customClassName</key>
<string>PioneerCDJNXS2</string>
<key>logoImage</key>
<string>pioneerLogo</string>
<key>supportWebsite</key>
<string>http://pioneerdj.com/english/support.html</string>
<key>uuid</key>
<string>42E67BED-F6B4-45D9-AF3C-67B001A1AA08</string>
<key>schemeVersion</key>
<string>1</string>
<key>version</key>
<string>2</string>
<key>controls</key>
<array>
<dict>
<key>hidElementKey</key>
<string>playPause</string>
<key>keyPath</key>
<string>turntableSelected.playPause</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>cue</string>
<key>keyPath</key>
<string>turntableSelected.cuePositionOrJumpConsideringPlayState1</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>searchRev</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>searchFwd</string>
<key>keyPath</key>
<string>turntableSelected.skipForward</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>trackPrev</string>
<key>keyPath</key>
<string>turntableSelected.loadPreviousTrack</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>trackNext</string>
<key>keyPath</key>
<string>turntableSelected.loadNextTrack</string>
</dict>
<dict>
<key>buttonMode</key>
<string>hold</string>
<key>hidElementKey</key>
<string>reverse</string>
<key>keyPath</key>
<string>turntableSelected.reverse</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>slipReverse</string>
<key>keyPath</key>
<string>turntableSelected.censor</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueA</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet1</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueA</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint1</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueB</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet2</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueB</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint2</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueC</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet3</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueC</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint3</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueD</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet4</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueD</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint4</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueE</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet5</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueE</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint5</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueF</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet6</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueF</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint6</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueG</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet7</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueG</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint7</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 0</string>
<key>hidElementKey</key>
<string>hotCueH</string>
<key>keyPath</key>
<string>turntableSelected.cueOrJumpIfAlreadySet8</string>
</dict>
<dict>
<key>condition</key>
<string>modifier1 == 1</string>
<key>hidElementKey</key>
<string>hotCueH</string>
<key>keyPath</key>
<string>turntableSelected.clearCuePoint8</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>jogTouch</string>
<key>keyPath</key>
<string>turntableSelected.scratchingMode</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>tempoSlider</string>
<key>keyPath</key>
<string>turntableSelected.speed</string>
<key>pickupMode</key>
<true/>
</dict>
<dict>
<key>hidElementKey</key>
<string>tempoReset</string>
<key>keyPath</key>
<string>turntableSelected.resetSpeed</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>masterTempo</string>
<key>keyPath</key>
<string>turntableSelected.key</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>sync</string>
<key>keyPath</key>
<string>turntableSelected.bpmSync</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>master</string>
<key>keyPath</key>
<string>turntableSelected.turntableIsSyncMaster</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>vinylBrake</string>
<key>keyPath</key>
<string>application.stopDelay</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopIn</string>
<key>keyPath</key>
<string>turntableSelected.loopInOrMoveInPoint</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopOut</string>
<key>keyPath</key>
<string>turntableSelected.loopOutOrMoveOutPoint</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>reloop</string>
<key>keyPath</key>
<string>turntableSelected.loopingActiveAndReloopWhenOff</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>slip</string>
<key>keyPath</key>
<string>turntableSelected.deckSlipToggle</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>callPrev</string>
<key>keyPath</key>
<string>turntableSelected.autoLoopDurationHalf</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>callNext</string>
<key>keyPath</key>
<string>turntableSelected.autoLoopDurationDouble</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>delete</string>
<key>keyPath</key>
<string>turntableSelected</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>memory</string>
<key>keyPath</key>
<string>turntableSelected</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>needlePos</string>
<key>keyPath</key>
<string>turntableSelected.scrubbing</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>browse</string>
<key>keyPath</key>
<string>musicLibrary.libraryRotary</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>enter</string>
<key>keyPath</key>
<string>turntableSelected.loadTrack</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>back</string>
<key>keyPath</key>
<string>musicLibrary.libraryBack</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>tagTrack</string>
<key>keyPath</key>
<string>musicLibrary.markUnmarkSelectedSongs</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>filter</string>
<key>keyPath</key>
<string>musicLibrary.togglePreview</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>info</string>
<key>keyPath</key>
<string>musicLibrary.focusQueue</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>quantize</string>
<key>keyPath</key>
<string>turntableSelected.toggleQuantize</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev1</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward1Beat</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd1</string>
<key>keyPath</key>
<string>turntableSelected.skipForward1Beat</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev2</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward2Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd2</string>
<key>keyPath</key>
<string>turntableSelected.skipForward2Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev4</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward4Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd4</string>
<key>keyPath</key>
<string>turntableSelected.skipForward4Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev8</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward8Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd8</string>
<key>keyPath</key>
<string>turntableSelected.skipForward8Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev16</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward16Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd16</string>
<key>keyPath</key>
<string>turntableSelected.skipForward16Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev32</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward32Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd32</string>
<key>keyPath</key>
<string>turntableSelected.skipForward32Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev64</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward64Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd64</string>
<key>keyPath</key>
<string>turntableSelected.skipForward64Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpRev05</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward05Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>beatJumpFwd05</string>
<key>keyPath</key>
<string>turntableSelected.skipForward05Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopRev1</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward1Beat</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopFwd1</string>
<key>keyPath</key>
<string>turntableSelected.skipForward1Beat</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopRev2</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward2Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopFwd2</string>
<key>keyPath</key>
<string>turntableSelected.skipForward2Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopRev4</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward4Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopFwd4</string>
<key>keyPath</key>
<string>turntableSelected.skipForward4Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopRev8</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward8Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopFwd8</string>
<key>keyPath</key>
<string>turntableSelected.skipForward8Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopRev16</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward16Beats</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>loopFwd16</string>
<key>keyPath</key>
<string>turntableSelected.skipForward16Beats</string>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 0</string>
<key>hidElementKey</key>
<string>autoLoop00625</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop00625BeatInterval</string>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 0</string>
<key>hidElementKey</key>
<string>autoLoop0125</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop0125BeatInterval</string>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 0</string>
<key>hidElementKey</key>
<string>autoLoop025</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop025BeatInterval</string>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 0</string>
<key>hidElementKey</key>
<string>autoLoop05</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop05BeatInterval</string>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 0</string>
<key>hidElementKey</key>
<string>autoLoop1</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop1BeatInterval</string>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 0</string>
<key>hidElementKey</key>
<string>autoLoop2</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop2BeatInterval</string>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 1</string>
<key>hidElementKey</key>
<string>autoLoop00625</string>
<key>keyPath</key>
<string>turntableSelected.bounceLoop00625BeatInterval</string>
<key>midiMessageType</key>
<integer>1</integer>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 1</string>
<key>hidElementKey</key>
<string>autoLoop0125</string>
<key>keyPath</key>
<string>turntableSelected.bounceLoop0125BeatInterval</string>
<key>midiMessageType</key>
<integer>1</integer>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 1</string>
<key>hidElementKey</key>
<string>autoLoop025</string>
<key>keyPath</key>
<string>turntableSelected.bounceLoop025BeatInterval</string>
<key>midiMessageType</key>
<integer>1</integer>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 1</string>
<key>hidElementKey</key>
<string>autoLoop05</string>
<key>keyPath</key>
<string>turntableSelected.bounceLoop05BeatInterval</string>
<key>midiMessageType</key>
<integer>1</integer>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 1</string>
<key>hidElementKey</key>
<string>autoLoop1</string>
<key>keyPath</key>
<string>turntableSelected.bounceLoop1BeatInterval</string>
<key>midiMessageType</key>
<integer>1</integer>
</dict>
<dict>
<key>condition</key>
<string>slipMode == 1</string>
<key>hidElementKey</key>
<string>autoLoop2</string>
<key>keyPath</key>
<string>turntableSelected.bounceLoop2BeatInterval</string>
<key>midiMessageType</key>
<integer>1</integer>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop4</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop4BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop8</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop8BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop16</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop16BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop32</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop32BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop033</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop033BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop075</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop075BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop3</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop3BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop6</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop6BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop9</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop9BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop12</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop12BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop5</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop5BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop7</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop7BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>autoLoop1_5</string>
<key>keyPath</key>
<string>turntableSelected.autoLoop1_5BeatInterval</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>jumpFwd</string>
<key>keyPath</key>
<string>turntableSelected.skipForward</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>jumpRev</string>
<key>keyPath</key>
<string>turntableSelected.skipBackward</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>keySync</string>
<key>keyPath</key>
<string>turntableSelected.matchKey</string>
<key>output</key>
<dict/>
</dict>
<dict>
<key>hidElementKey</key>
<string>keyShiftPlus</string>
<key>keyPath</key>
<string>turntableSelected.pitchPlus</string>
</dict>
<dict>
<key>buttonMode</key>
<string>on</string>
<key>hidElementKey</key>
<string>keyShiftPlus</string>
<key>keyPath</key>
<string>turntableSelected.pitchOnOff</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>keyShiftMinus</string>
<key>keyPath</key>
<string>turntableSelected.pitchMinus</string>
</dict>
<dict>
<key>buttonMode</key>
<string>on</string>
<key>hidElementKey</key>
<string>keyShiftMinus</string>
<key>keyPath</key>
<string>turntableSelected.pitchOnOff</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>keyReset</string>
<key>keyPath</key>
<string>turntableSelected.resetPitch</string>
</dict>
</array>
<key>outputs</key>
<array>
<dict>
<key>hidElementKey</key>
<string>jogIllumination</string>
<key>keyPath</key>
<string>turntableSelected.song.loadingSuccess</string>
<key>midiMaxValue</key>
<string>64</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>timeEnable</string>
<key>keyPath</key>
<string>turntableSelected.song.loadingSuccess</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>bpmEnable</string>
<key>keyPath</key>
<string>turntableSelected.song.loadingSuccess</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>tempoEnable</string>
<key>keyPath</key>
<string>turntableSelected.song.loadingSuccess</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>pauseStateActive</string>
<key>keyPath</key>
<string>turntableSelected.isTraditionalCueSettable</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>slipStateActive</string>
<key>keyPath</key>
<string>turntableSelected.deckSlip</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>backgroundPlayActive</string>
<key>keyPath</key>
<string>turntableSelected.isSlipping</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>syncMode</string>
<key>keyPath</key>
<string>turntableSelected.syncMode</string>
</dict>
<dict>
<key>flipped</key>
<true/>
<key>hidElementKey</key>
<string>loopInactiveState</string>
<key>keyPath</key>
<string>turntableSelected.looping</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>currentKeyIndex</string>
<key>keyPath</key>
<string>turntableSelected.displayKeyIndex</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>keyShift</string>
<key>keyPath</key>
<string>turntableSelected.effects.pitch.currentValue</string>
</dict>
<dict>
<key>hidElementKey</key>
<string>originalKeyIndex</string>
<key>keyPath</key>
<string>turntableSelected.song.keyIndex</string>
</dict>
</array>
</dict>
</plist>